G. Pappas, J. Siegel, I. N. Vogiatzakis, and K. Politopoulos, “Gamification and the Internet of Things in Education – Handbook on Intelligent Techniques in the Educational Process: Vol 1 Recent Advances and Case Studies,” M. Ivanović, A. Klašnja-Milićević, and L. C. Jain, Eds. Cham: Springer International Publishing, 2022, pp. 317–339.
Journals - Magazines:
12.
G. Pappas, S, Seshadri, S. Krishnan, J. E. Siegel, I. Papamichael, and A. A. Zorpas “Transforming Energy Audit Data into a Gamified Tool for Stakeholder Training” to be submitted at Elsevier Energy Nexus
11.
G. Pappas, D. Lappas, P. Karampelas, J. E. Siegel, I. Templalexis and S. Stavrou, “Gamified Drone Simulator: Design, Development and User Testing in a Virtual Search and Rescue Mission” under review at IEEE Computer Graphics and Applications
10.
I. Papamichael, G. Pappas, J. E. Siegel, G. Demetriou, C. Hadjisavvas, and A. A. Zorpas, “Metaverse and circular economy,” Waste Manag. Res., p. 0734242X231180406, Jun. 2023.
9.
I. Papamichael, I. Voukkali, P. Loizia, G. Pappas, and A. A. Zorpas, “Existing tools used in the framework of environmental performance,” Sustain. Chem. Pharm., vol. 32, p. 101026, 2023.
8.
G. Pappas, J. E. Siegel, E. Kassens-Noor, J. Rutkowski, K. Politopoulos, and A. A. Zorpas, “Game-Based Simulation and Study of Pedestrian-Automated Vehicle Interactions,” Automation , vol. 3, no. 3. 2022.
7.
I. Papamichael, G. Pappas, J. E. Siegel, and A. A. Zorpas, “Unified waste metrics: A gamified tool in next-generation strategic planning,” Sci. Total Environ., p. 154835, 2022.
6.
G. Pappas, I. Papamichael, A. Zorpas, J. E. Siegel, J. Rutkowski, and K. Politopoulos, “Modelling Key Performance Indicators in a Gamified Waste Management Tool,” Modelling , vol. 3, no. 1. 2022.
5.
G. Pappas, J. E. Siegel, J. Rutkowski, and A. Schaaf, “Game and Simulation Design for Studying Pedestrian-Automated Vehicle Interactions.” arXiv 2021.
4.
S. Zotos, M. Lemonari, M. Konstantinou, G. Pappas, P. Kyriakou, I. N. Vogiatzakis, A. Aristidou “Digitizing Wildlife: The case of reptiles 3D virtual museum” in IEEE Computer Graphics and Applications, 2022, doi: 10.1109/MCG.2022.3189034.
3.
G. Pappas*, J. E. Siegel*, K. Politopoulos, and Y. Sun, “A Gamified Simulator and Physical Platform for Self-Driving Algorithm Training and Validation” Electronics, vol. 10, no. 9. 2021. *These authors contributed equally
2.
J. E. Siegel* and G. Pappas*, “Morals, ethics, and the technology capabilities and limitations of automated and self-driving vehicles,” AI Soc., 2021 Springer. *These authors contributed equally
1.
J. E. Siegel*, G. Pappas*, K. Politopoulos, and Y. Sun, “A Gamified Simulator and Physical Platform for Self-Driving Algorithm Training and Validation,” arXiv preprint arXiv:1911.07759 *These authors contributed equally
Conferences Papers - Demos:
7.
G. Pappas, E. Constantinou, E. Nicodemou, P. Themistocleous, J. E. Siegel, and C. Christodoulides “A Gamified Virtual Library for Enhancing Student Engagement in Distance Learning” accepted at INTED2025
6.
G. Pappas, A. Petrides, V. Liapis and J. Siegel, “Integrating Game-based Learning in Distance Learning platforms: The case of “Ancient Theater of Philippi” tool,” 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 2022, pp. 1-2, doi: 10.1109/IMET54801.2022.9929648.
5.
G. Pappas, A. Petrides, V. Liapis, and J. Siegel, “Ancient Theater Of Philippi: A 3d Photogrammetry-Based Game For Distance Humanities Learning,” in INTED2022 Proceedings, 2022, vol. 1, pp. 3590–3597.
4.
K. Karur*, G. Pappas*, J. E. Siegel, M. Zhang “End-to-End Synthetic LiDAR Point Cloud Data Generation and Deep Learning Validation”, SAE World Congress 2022 *These authors contributed equally
3.
G. Pappas, A. Peratikou, J. E. Siegel, K. Politopoulos, C. Christodoulides, and S. Stavrou “Cyber Escape Room: An educational 3D Escape Room game within a Cyber Range Training Realm” In Proceedings of INTED2020
2.
A. Avraamidou, S. Lambis, G. Pappas and C. Christodoulides “Enhancing Distance Education Students’ Learning Experience Through Emerging Technologies”. In Proceedings of INTED2019
1.
G. Pappas, J. Siegel, K. Politopoulos “VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications” In Proceedings of ICAT-EGVE 2018 – Best Demo Award
Conferences -Presentations Only:
10.
G. Pappas. S. Seshadri, S. Krishnan, J. E. Siegel and A. A. Zorpas “Triggering Behavioral Change via Gamification for Promoting Energy Efficiency” RESEE Conference 2023
9.
G. Pappas, J. E. Siegel, I. Papamichael, A. A. Zorpas. “A Metaverse framework for waste management”, 18th International conference on Environmental Science and Technology (CEST23).
8.
G. Pappas, S. Seshadri, S. Krishnan “A Gamified Tool For Energy Audit Data”, Energy Summit 2022 – IITM Energy Consortium
7.
V. Liapis, A. Petrides, G. Pappas “Teaching ancient theatre to long-distance adult learners through a 3D, photogrammetry-based game” Annual Euroclassica Congress 2022
6.
I. Papamichael, G. Chatziparaskeva, I. Voukkali, P. Loizia, G. Pappas, A. A. Zorpas “Existing tools used in the framework of environmental performance” 9th International Conference on Sustainable Solid Waste Management
5.
G. Chatziparaskeva, I. Papamichael, G. Pappas, A. A. Zorpas “The concept of Food Waste and Food Losses Prevention and Measuring Tools” 9th International Conference on Sustainable Solid Waste Management
J. Siegel, V. Karaiskou, G. Pappas “Virtual Art Viewing for Education and Learning (VAVEL): A tool for automatic Virtual Art Space creation for students and artists” RISE IMET 2021
2.
A. Peratikou, G. Pappas “Cyber Escape Room: Integrating Gamification in Moodle”, MoodleMoot Greece-Cyprus 2020
1.
R. Strzebkowski, T. Gehrmann, J. Siegel, K. Politopoulos, C. Christodoulides, and G. Pappas. “AR/VR/Game based Edutainment Applications and Real-Time Data Visualisation Technologies for Discovery Learning in the Industry and Distance Education.” In Proceedings of OEB Conference, December 2018.
Dissertation:
2.
G. Pappas “Extended Reality (XR) & Gamification in the context of the Internet of Things (IoT) and Artificial Intelligence (AI)”, 2021, Michigan State University
1.
Γ. Παππάς “Εκτεταμένη Πραγματικότητα (XR) & Παιχνιδοποίηση στο πλαίσιο του Διαδικτύου των Αντικειμένων (IoT) και της Τεχνητής Νοημοσύνης (AI)”, 2021, Εθνικό Μετσόβιο Πολυτεχνείο
Dual Ph.D. Defense:
Video available upon request. Please contact me for the video.