Georgios Pappas is a game developer, scholar and music artist. He loves working in the intersection of cutting-edge technologies, sound and art, reimagining games as means of expression, tools, simulations and immersive learning environments. He creates games and virtual environments that work as portals between real and virtual world! Thus, game engines serve both as canvases of creativity and as “Matlab” for designing cutting-edge gamified tools.
Georgios Pappas holds two Ph.D. titles. He is an Electrical & Computer Engineer graduate from Michigan State University (Dual Ph.D.*) and the National Technical University of Athens (B.Sc./M.Sc.-Dual Ph.D.*). He is also an alumnus of the MIT IoT Bootcamp (2017) and was an invited instructor at the MIT DeepTech Bootcamp (2019 – XR & Gamification topics).
He holds a PGCert in “Serious Game Design and Research” from the College of Communication Arts and Sciences of Michigan State University.
He is currently working at the Lab of Educational Material and Methodology of Open University of Cyprus developing multiple XR and gamification applications for Distance Learning collaborating with diverse teams, be it Humanities or Applied Sciences. His work has received multiple awards in national and international level.
Among others, he was also a member of the team that developed the first TBS & RTS PC game in Greece (“1453-1821 The Time of Liberation”), back in 2008, which became a best seller title.
His areas of interest include Games, Gamification, Simulation, and XR and how these technologies can be used in combination with IoT implementations and AI.
As an artist, Georgios, enjoys playing the guitar and composing music. In the past, his music was voted in Top-10 of Berklee College of Music specialization “Modern Musician” (at Coursera) and thus, he received a scholarship at the same College (Berklee Online).
*Georgios is the first graduate of the US-Greek Dual Ph.D. Program between MSU and NTUA.