Overview...
The present mini game features a 3D virtual environment (Area: 2km X 2km). Currrently, it is being used by students of the Master ‘s Degree program “Environmental Conservation and Management” (Open University of Cyprus). It provides the opportunity to take measurements for their projects regardless their real life location of living (major cities – towns – villages). This tool features a virtual drone system (variety of heights) which was made using multiple cameras and RenderTextures. Along with it, it provides a teleport system to specific locations where events take place. These events are triggered remotely by faculty, via microcontrollers and sensors/buttons and all students are able to watch them simultaneously. The microcontrollers are sending data to the cloud and game is getting and updating it in the scene. In this case, there is a button switch; when it is enabled, the forest is set on fire and also educational material appears. When it is off, the forest returns to its initial state. This way, the tool is suitable for both asynchronous and synchronous learning delivering a unique pseudo-multiplayer mode without the need of a server/client implementation.
Made with:
Publications:
1) G. Pappas, J. Siegel, I. N. Vogiatzakis, and K. Politopoulos, “Gamification and the Internet of Things in Education – Handbook on Intelligent Techniques in the Educational Process: Vol 1 Recent Advances and Case Studies,” M. Ivanović, A. Klašnja-Milićević, and L. C. Jain, Eds. Cham: Springer International Publishing, 2022, pp. 317–339.
2) A. Avraamidou, S. Lambis, G. Pappas and C. Christodoulides “Enhancing Distance Education Students’ Learning Experience Through Emerging Technologies”. In Proceedings of INTED2019
3) R. Strzebkowski, T. Gehrmann, J. Siegel, K. Politopoulos, Christodoulides, C. and Pappas, G. “AR/VR/Game based Edutainment Applications and Real-Time Data Visualisation Technologies for Discovery Learning in the Industry and Distance Education.” In Proceedings of OEB Conference, December 2018